|
Business Law: Surefire Ways to Lose Your
Intellectual Property
By Nina L. Kaufman, Esq
Collaborating with another
company on a project can give your business a powerful boost in
visibility, creativity (sometimes, two heads really are better than
one), and potential clients. But in their excitement, many small
business owners overlook the fact that, in the process, they are
creating something new. And just as human children need our
protection, our "brain child" - or intellectual property
- also needs our protection. Unfortunately, entrepreneurs often
don't realize (before it's too late) that (1) they had protectable
intellectual property and (2) what they could have done to protect
it.
For example, "Vivienne," is a
former school psychologist who has spent many years working with
disadvantaged children. She has often given talks in schools to help
children learn better life skills. One day, Vivienne was having
coffee with her fiend Fiona, the owner of First Financial, Inc.,
which provides books on financial education and financial management
for adults. Vivienne was complaining to Fiona that more and more,
she felt she was having difficulty conveying the information to the
kids in a way that "resonated" with them. "I know that standing up
and lecturing to them doesn't do it," Vivienne said, "But they have
attention spans like fruit flies: one second they're here, and the
next, they've flitted off to something else. I'm not sure know how
best to get the message across." "Have you thought about including
'how to get the "bling" and other things you want out of life' in
your workshops?" Fiona asked. "Maybe adding a "Show me the money!"
component would keep their interest," she added. Given her
background in showing adults how to overcome resistance to learning
about money, Fiona was eager to help Vivienne do the same for
children. And Vivienne, who had experience dealing with children,
was very happy to have Fiona's assistance and knowledge when it came
to the money issues. Over the next couple of months, Vivienne and
Fiona met regularly to develop this idea. Ultimately, they sketched
out the plan for an interactive workshop and board game, called
"Hard Knocks," which they considered having manufactured.
The collaboration hit a bit of a
snag when Vivienne mentioned that she wanted to use Hard Knocks for
her own project with at-risk adults. Vivienne had been approached by
"Welcome Home," a mission that helps adults who are homeless and
suffering from addiction, to use her "Hard Knocks" approach with
their clients. At that point, Fiona realized that "Hard Knocks" - if
used with a general adult population - might steal First Financial's
thunder . . . and profits. At that point, Fiona started to pull back
from the project, which left Vivienne wondering if Fiona still
wanted to be a part of it.
So how can they untangle this web
to move forward smoothly?
-
Maintain
open communication.
In the ideal, self-preservationist world, Fiona would have
thought through the ramifications of collaborating before she
started freely sharing her wonderful ideas. But life is rarely
ideal.
The solution: As Fiona's first step, she should sit down
with Vivienne and explain her concerns. Working out a fair,
written agreement concerning your intellectual property is
always better belatedly, than never.
-
What's at
stake. Even if
Fiona and Vivienne never have a written agreement, copyright
laws provide them with some measure of protection. A copyright
protects an original artistic or literary work (such as a
workbook for the workshop). Because they created Hard Knocks
jointly, they are known as "joint authors." This means that each
has the 100% right to use Hard Knocks as if they were the
sole author . . . so Vivienne could use it with the Welcome Home
group without needing Fiona's permission. But Vivienne would
have to account to Fiona for any money that she made. Still,
this can get awkward - and prickly -- if Fiona demands to see
Vivienne's books and Vivienne refuses. At that point, Fiona
might be confronting expensive litigation.
The solution: Rather than go down that road, they should
set clear parameters on how and where each of them can use the
Hard Knocks program. They should also decide whether either of
them can make any changes to the program without the other's
consent.
-
Think
about what the future may hold.
"Hard Knocks" could spawn its own industry and become known
through its own trademark (a "mark in trade" - by definition, a
word, phrase, symbol or design, or a combination of words,
phrases, symbols or designs, that identifies and distinguishes
the source of the goods of one party from those of others). In
addition to the board game and workshops there may be spin-off
books, teleclasses, coffee mugs, workbooks or notebooks, and a
host of other products and related services for which Vivienne
(or Fiona) could obtain a trademark (on the products) or
service mark (on the services). This would generate a number
of trademark issues, the first and foremost of which is "who
owns it?" The solution: Fiona and Vivienne can stave off a
potentially ugly legal battle by agreeing on the trademark
ownership and context of use.
-
Protection
against other interlopers.
Assuming Fiona and Vivienne move forward with the project - for
example, by having the board game commercially manufactured -
they need to be sure that no one misuses the Hard Knocks
trademarks and design.
The solution: They can do this in several ways. First,
they could formally apply for copyright protection for the game
(there's a lot of great information and forms available on the
U.S. Copyright Office website,
http://www.copyright.gov).
Second, they will want to ensure that any designer they hire
(for the game and any other Hard Knocks graphics or website)
will create the designs as a "work for hire." Why?
Because rights in a design belong to the creator (designer),
unless there is a written agreement that they have been created
for the benefit of another (called "work for hire" in copyright
terminology). Finally, in dealing with the manufacturer of the
game, Fiona and Vivienne will want to confirm all of the
pricing, quantity, and quality terms, plus ensure that the
manufacturer will keep their game confidential. This is
important because, while they cannot protect the general idea
(of a board game that teaches life skills), they are entitled to
protect their particular expression of the idea. So,
confidentiality provisions are key.
Luckily, Fiona and Vivienne were
good enough friends that they could take a step back and address all
these issues in an amicable way that satisfied them both. But other
entrepreneurs may not be so fortunate. Know that whenever you're in
a collaboration situation, there may be intellectual property issues
lurking around. Make sure you're protected by consulting with an
attorney. Otherwise, you leave your "brain child" vulnerable to
kidnapping by someone else.
|
 |
© 2004-2009 The Legal Edge LLC. Nina L.
Kaufman, Esq. is an award-winning business attorney, author,
and speaker. Under her Ask The Business Lawyer umbrella,
Nina offers easy-to-understand business law resources that
protect small businesses and save them money. To learn more,
and receive our FREE "LexAppeal" ezine, visit
http://www.GreatBusinessLawTips.com or contact
Contact Us. This article is for your
general information only. Be sure to consult with an
attorney regarding your particular situation to make sure
you get the specific advice you need.
|
|
Nina Kaufman, Esq.
Award Winning Business Lawyer, Author & Speaker |

|
|
|
|